2013
PUBLICATIONS
Refereed Journal Papers:
- Youngha Changy, Nobuhiko Mukaiy, Masayuki Nakajima: A study on color similarity metric based on categorical color perception, Journal of The Institute of Image Information and Television Engineers Vol.67, No.3, pp. J116-J119 (2013)
- Sumiaki Ono, Alexis Andre, Yang Chang and Masayuki Nakajima LEGO: Builder: Automatic Generation of LEGO Assembly Manual from 3D Polygon Model, ITE Transactions on Media Technology and Applications Vol. 1,No.4 354-360 (2013)
- Masayuki Nakajima: Intelligent CG Making Technology and Intelligent Media ITE Transactions on Media Technology and Applications, Vol.1, No.1, pp.20-26 (2013) (Invited paper)
Conference Papers:
- M. Hayashi, M. Nakajima, S. Bachelder, A. Iguchi, S. Machida: “Ultra High Resolution 4K/8K Real-time CG System and Its Application”, Proceedings of IWAIT2013, Jan. 7-9, (2013)
- M. Hayashi, S. Bachelder, Matéo Grippon, M. Nakajima: “Interactive TV by Text-To-Vision – Application Using TVML SDK on UNITY -“, Proceedings of CyberWorlds2013, (2013)
- M. Hayashi, S. Bachelder , Clément Lefeuvre, Cyril Le Bras , M. Nakajima: “Virtual Museum with 3D Artifacts – Technology of Acquisition and Representation Pipeline – “, Proceedings of CyberWorlds2013, (2013)
- M. Hayashi, M. Nakajima, S. Bachelder, A. Iguchi, S. Machida: ” Virtual Museum on 4K Ultra-high Resolution Real-time CG System”, Seminar of The Virtual Reality Society of Japan (2013)
- S. Bachelder, M. Hayashi, M. Nakajima: “4K/8K Ultra High-resolution Interactive Display System for Museum Collections − Providing Information and Context−”, Proceedings of Art and Science Forum, Mar. 15, (2013)
- S. Bachelder, T. Ohta, M. Nakajima, M. Hayashi, K. Kondo, J. Andreasson, P. Boström, Y. Khatib, K. Lau, J. Lewis: “Research Work-Package Methodology exemplified by the Multiple Screens Project − Pinch Game using Unity for Android−”, Proceedings of Art and Science Forum, Mar. 15, (2013)
- M. Hayashi, M. Nakajima, S. Bachelder, T. Nigorikawa: “Implementation of T2V: Text-To-Visio on Game Engine UNITY”, Proceedings of Art and Science Forum, Mar. 15, (2013)
- M. Kameoka, M. Hayashi, T. Furukawa: “Improvement of Automatic BBS Visualization in T2V – Animation considering dialogue structure -”, Proceedings of Art and Science Forum, Mar. 15, (2013)
- K. Wajima, M. Hayashi, T. Furukawa: “On reusable CG object for MMD in T2V”, Proceedings of Art and Science Forum, Mar. 15, (2013)
- Sumiaki Ono, Andre Alexis, Nakajima Masayuki and Youngha Chang: Automatic Generation of LEGO from the Polygonal data, IWAIT2013 in Nagoya pp.262-267 (2013)
- Ayumi Miyai, Masayuki Nakajima, Yasushi Yamaguchi: How to Evaluate Learning Outcomes of Stereoscopic 3D Computer Graphics by Scene Rendering, ITE Technical Report Vol.37,No.45,ME2013-117 21-24 (2013)
- Masayuki Nakajima (Invited Paper): Current Topics in Computer Graphics; Report of SIGGRAPH2013, ITE Technical Report Vol.37,No.45,ME2013-117 13-20
- Steven Bachelder, Masaki Hayashi, Masayuki Nakajima, Curating assistance with the 4K/8K ultra high-resolution interactive virtual museum. Providing information and context. (Abstract) NODEM Network of Design and Digital Heritage (Stockholm)
- Steven Bachelder, “Descriptive Methodology of Design (DMD), for the Game Design Process and Game Design Educations”, Proceedings of IWAIT 2013, Jan. 7-9,
Presentations:
- Bachelder: “Visualisering, kontext och 3D-tekniker för kulturarvsmaterial” (Dec 2013) Digitalisera vidare- (En konferens om att utvinna nytta och nöje ur digitaliserat material) Uppsala universitet. (Invited) (2013)
- Bachelder: “Game Design Industry and Education in Sweden” Embassy of Sweden- seminar in connection with Tokyo Game Show, Tokyo, Japan (Sep. 2013)
- Bachelder: “Using Serious Games for Education in Sustainable Development” – International Technology Forum for Future Asia 2013 (Sweden) (2013)
- Bachelder: “Measuring Engagement in Computer and Video Games through physiological data from players” -Gotland Game Conference (GGC) (2013)
- Bachelder: “Presentation of the research at the Convergent Media Lab”. May -Gotland Game Conference (GGC) (2013)
- Bachelder: “Serious games, en ny kulturform för utbildning” Almedalsveckan (2013)
- M.Hayashi: “Research Activities in Convergent Media Lab”, Lecture at Shanghai University, (Invited) China (Sep.17, 2013)
- M.Hayashi: “Research Activities of Convergent Media Laboratory in Department of Game Design”, Embassy of Sweden- seminar in connection with Tokyo Game Show, Tokyo, Japan (Sep.20, 2013)
- M. Hayashi: “Design of Television Program”, Lecture at Kyoto University (2013)
- M. Hayashi: “Introduction of UNITY Game Engine”, Lecture at The University of Electro-Communications (2013)
- M. Hayashi: “Virtual Museum and Text-To-Vision”, Speech at BUSINESS HINT! (2013)
Other papers:
- Nakajima: My coffee break, My life in Sweden, The Journal of Institute of Imaging Engineers of Japan, Vol.42, No.1 pp.102-103 (2013)
- Nakajima: SIGGRAPH2013 Report, ITE journal. Vol.67, No.11, pp.955-961 (2013)
Other activities:
- 5 internships for Master students accepted from Angers University, France (2013)
- 1 Internship of Postdoc student, Tokyo Institute of Technology, Japan (2013)
- Starting of the “Sweden Pavilion” at the Tokyo game Show (TGS-2013) (2013)
- Planning of Sweden pavilion in Tokyo Game Show (TGS-2014)
- Exhibition about Serious Games, and research seminars during Almedalsveckan (2013)
- Planning for “Nicograph International 2014” conference to be held in Visby, June, 2014
- Planning for special session in “Cyber Worlds 2014” Conference, held in Spain, September, 2014
- Planning and chairing 1st Energy Symposium between Tokyo Institute of Technology and Uppsala University (2013) (nakajima)
- Introduction of CMLab in Special session at GGC 2013 (2013)
- Organizing 2nd. SEMINAR AT THE SWEDISH EMBASSY,2013 (2013)
- Nakajima: Chairing Joint meeting between IWAIT and IFMIA at Tainan(2013)
- Nakajima: Chairing Board meeting of IWAIT Sapporo meeting (2013)
- Nakajima: Session Chair in CW2013(2013)
Awards:
- “Interactive TV by Text-To-Vision – Application Using TVML SDK on UNITY -“, CyberWorlds2013, Poster Award (2013)
Contributions from companies and partners:
- Astrodesign, Inc. borrowed us a 4K, 56-inch monitor (DM-3410-A) for the year of 2013.
- Astrodesign, Inc. borrowed us a high speed Windows PC with a GPU card (FirePro V7900)
- Celsys Inc. donated us a Humanoid input device “Qumarion” (2013)
- Ubiquitous Entertainment Inc. borrowed us 10 set of Enchant.MOON (2013-2016)
- Sato lab. in Tokyo Tech borrowed us 3 set of SPIDAR mouse. (2013)
- Celsys Inc Astrodesign, Sponsorship for all booth costs at the Tokyo Game Show (2013)
- Tobii Sponsorship for internet costs at the Tokyo Game Show (2013)
Funding
- SWEDESD, Games in Learning for Change (GL4C) ca. 400t (2013) (Bachelder)
- SWEDESD, Games in Learning for Change (GL4C) ca. 200t (2014) (Bachelder)
- VINNOVA 500t (170t under 2013, 330t under 2014) (Bachelder)
- 2 year research work of 40t for 2014 and 40t for 2015 by HAYAO NAKAYAMA Foundation for Science & Technology and Culture. (2014) (Nakajima)
- 35t for NICOGRAPH INTERNATIONAL 2014 by HAYAO NAKAYAMA Foundation for Science & Technology and Culture. (2014) (Nakajima)
- 270t by JSPS Stockholm office for Joint Symposium between Tokyo Institute of technology and Uppsala University (2014) (Nakajima)
Future funding
- Working on two applications for Horizon 2020 for 2015, and continued funding from Vinnova.
- Joint Japan-Sweden Research Collaboration, JASP and STINT