2013

PUBLICATIONS

 

Refereed Journal Papers:

  1. Youngha Changy, Nobuhiko Mukaiy, Masayuki Nakajima: A study on color similarity metric based on categorical color perception, Journal of The Institute of Image Information and Television Engineers Vol.67, No.3, pp. J116-J119 (2013)
  2. Sumiaki Ono, Alexis Andre, Yang Chang and Masayuki Nakajima LEGO: Builder: Automatic Generation of LEGO Assembly Manual from 3D Polygon Model, ITE Transactions on Media Technology and Applications Vol. 1,No.4 354-360 (2013)
  3. Masayuki Nakajima: Intelligent CG Making Technology and Intelligent Media ITE Transactions on Media Technology and Applications, Vol.1, No.1, pp.20-26 (2013) (Invited paper)

 

Conference Papers:

  1. M. Hayashi, M. Nakajima, S. Bachelder, A. Iguchi, S. Machida: “Ultra High Resolution 4K/8K Real-time CG System and Its Application”, Proceedings of IWAIT2013, Jan. 7-9, (2013)
  2. M. Hayashi, S. Bachelder, Matéo Grippon, M. Nakajima: “Interactive TV by Text-To-Vision – Application Using TVML SDK on UNITY -“, Proceedings of CyberWorlds2013, (2013)
  3. M. Hayashi, S. Bachelder , Clément Lefeuvre, Cyril Le Bras , M. Nakajima: “Virtual Museum with 3D Artifacts – Technology of Acquisition and Representation Pipeline – “, Proceedings of CyberWorlds2013, (2013)
  4. M. Hayashi, M. Nakajima, S. Bachelder, A. Iguchi, S. Machida: ” Virtual Museum on 4K Ultra-high Resolution Real-time CG System”, Seminar of The Virtual Reality Society of Japan (2013)
  5. S. Bachelder, M. Hayashi, M. Nakajima: “4K/8K Ultra High-resolution Interactive Display System for Museum Collections − Providing Information and Context−”, Proceedings of Art and Science Forum, Mar. 15, (2013)
  6. S. Bachelder, T. Ohta, M. Nakajima, M. Hayashi, K. Kondo, J. Andreasson, P. Boström, Y. Khatib, K. Lau, J. Lewis: “Research Work-Package Methodology exemplified by the Multiple Screens Project − Pinch Game using Unity for Android−”, Proceedings of Art and Science Forum, Mar. 15, (2013)
  7. M. Hayashi, M. Nakajima, S. Bachelder, T. Nigorikawa: “Implementation of T2V: Text-To-Visio on Game Engine UNITY”, Proceedings of Art and Science Forum, Mar. 15, (2013)
  8. M. Kameoka, M. Hayashi, T. Furukawa: “Improvement of Automatic BBS Visualization in T2V – Animation considering dialogue structure -”, Proceedings of Art and Science Forum, Mar. 15, (2013)
  9. K. Wajima, M. Hayashi, T. Furukawa: “On reusable CG object for MMD in T2V”, Proceedings of Art and Science Forum, Mar. 15, (2013)
  10. Sumiaki Ono, Andre Alexis, Nakajima Masayuki and Youngha Chang: Automatic Generation of LEGO from the Polygonal data, IWAIT2013 in Nagoya pp.262-267 (2013)
  11. Ayumi Miyai, Masayuki Nakajima, Yasushi Yamaguchi: How to  Evaluate Learning Outcomes of Stereoscopic 3D Computer Graphics by Scene Rendering, ITE Technical Report Vol.37,No.45,ME2013-117 21-24 (2013)
  12. Masayuki Nakajima (Invited Paper): Current Topics in Computer Graphics; Report of SIGGRAPH2013, ITE Technical Report Vol.37,No.45,ME2013-117 13-20
  13. Steven Bachelder, Masaki Hayashi, Masayuki Nakajima, Curating assistance with the 4K/8K ultra high-resolution interactive virtual museum. Providing information and context. (Abstract)  NODEM Network of Design and Digital Heritage (Stockholm)
  14. Steven Bachelder, “Descriptive Methodology of Design (DMD), for the Game Design Process and Game Design Educations”, Proceedings of IWAIT 2013, Jan. 7-9,

 

Presentations:

  1. Bachelder: “Visualisering, kontext och 3D-tekniker för kulturarvsmaterial” (Dec 2013) Digitalisera vidare- (En konferens om att utvinna nytta och nöje ur digitaliserat     material) Uppsala universitet. (Invited) (2013)
  2. Bachelder: “Game Design Industry and Education in Sweden” Embassy of Sweden- seminar in connection with Tokyo Game Show, Tokyo, Japan (Sep. 2013)
  3. Bachelder: “Using Serious Games for Education in Sustainable Development”  – International Technology Forum for Future Asia 2013 (Sweden) (2013)
  4. Bachelder: “Measuring Engagement in Computer and Video Games through physiological data from players” -Gotland Game Conference (GGC) (2013)
  5. Bachelder: “Presentation of the research at the Convergent Media Lab”. May -Gotland Game Conference (GGC) (2013)
  6. Bachelder: “Serious games, en ny kulturform för utbildning” Almedalsveckan (2013)
  7. M.Hayashi: “Research Activities in Convergent Media Lab”, Lecture at Shanghai University, (Invited) China (Sep.17, 2013)
  8. M.Hayashi: “Research Activities of Convergent Media Laboratory in Department of Game Design”, Embassy of Sweden- seminar in connection with Tokyo Game Show, Tokyo, Japan (Sep.20, 2013)
  9. M. Hayashi: “Design of Television Program”, Lecture at Kyoto University (2013)
  10. M. Hayashi: “Introduction of UNITY Game Engine”, Lecture at The University of Electro-Communications (2013)
  11. M. Hayashi: “Virtual Museum and Text-To-Vision”, Speech at BUSINESS HINT! (2013)

 

Other papers:

  1. Nakajima: My coffee break, My life in Sweden, The Journal of Institute of Imaging Engineers of Japan, Vol.42, No.1 pp.102-103 (2013)
  2. Nakajima: SIGGRAPH2013 Report, ITE journal. Vol.67, No.11, pp.955-961 (2013)

 

Other activities:

  1. 5 internships for Master students accepted from Angers University, France (2013)
  2. 1 Internship of Postdoc student, Tokyo Institute of Technology, Japan (2013)
  3. Starting of the “Sweden Pavilion” at the Tokyo game Show (TGS-2013) (2013)
  4. Planning of Sweden pavilion in Tokyo Game Show (TGS-2014)
  5. Exhibition about Serious Games, and research seminars during Almedalsveckan (2013)
  6. Planning for “Nicograph  International 2014” conference to be held in Visby, June, 2014
  7. Planning for special session in “Cyber Worlds 2014” Conference, held in Spain, September, 2014
  8. Planning and chairing 1st Energy Symposium between Tokyo Institute of Technology and Uppsala University (2013) (nakajima)
  9. Introduction of CMLab in Special session at GGC 2013 (2013)
  10. Organizing 2nd. SEMINAR AT THE SWEDISH EMBASSY,2013 (2013)
  11. Nakajima: Chairing Joint meeting between IWAIT and IFMIA at Tainan(2013)
  12. Nakajima: Chairing Board meeting of IWAIT Sapporo meeting (2013)
  13. Nakajima: Session Chair in CW2013(2013)

 

Awards:

  1. “Interactive TV by Text-To-Vision – Application Using TVML SDK on UNITY -“, CyberWorlds2013, Poster Award (2013)

 

Contributions from companies and partners:

  1. Astrodesign, Inc. borrowed us a 4K, 56-inch monitor (DM-3410-A) for the year of 2013.
  2. Astrodesign, Inc. borrowed us a high speed Windows PC with a GPU card (FirePro V7900)
  3. Celsys Inc. donated us a Humanoid input device “Qumarion” (2013)
  4. Ubiquitous Entertainment Inc. borrowed us 10 set of Enchant.MOON (2013-2016)
  5. Sato lab. in Tokyo Tech borrowed us 3 set of SPIDAR mouse. (2013)
  6. Celsys Inc Astrodesign, Sponsorship for all booth costs at the Tokyo Game Show (2013)
  7. Tobii Sponsorship for internet costs at the Tokyo Game Show (2013)

 

Funding

  1. SWEDESD, Games in Learning for Change (GL4C) ca. 400t (2013) (Bachelder)
  2. SWEDESD, Games in Learning for Change (GL4C) ca. 200t (2014) (Bachelder)
  3. VINNOVA 500t (170t under 2013, 330t under 2014) (Bachelder)
  4. 2 year research work of 40t for 2014 and 40t for 2015 by HAYAO NAKAYAMA Foundation for Science & Technology and Culture. (2014) (Nakajima)
  5. 35t for NICOGRAPH INTERNATIONAL 2014 by HAYAO NAKAYAMA Foundation for    Science & Technology and Culture. (2014) (Nakajima)
  6. 270t by JSPS Stockholm office for Joint Symposium between Tokyo Institute of technology and Uppsala University (2014) (Nakajima)

 

Future funding

  1. Working on two applications for Horizon 2020 for 2015, and continued funding from Vinnova.
  2. Joint Japan-Sweden Research Collaboration, JASP and STINT